![]() ![]() So the stickiness is a controller-only thing. That messes with it – like “random” crosshair slowdowns – would rightly frustrate Muscle memory – like how much hand/arm effort it takes to move the crosshair aĬertain distance with the mouse – is an extremely important part of aiming. Not necessary for the mouse and keyboard, it would actually get in the way. Stickiness exists only for the controllers. Bullet magnetism: if you miss just a little, the bullet still hits the target.Stickiness: the crosshair slows down when passing over an enemy.In Witchfire, there are two components of aim assist: Okay, so they evolved a little, but the idea remained the same.Īim assist tries to compensate for the controller’s deficiency, and even though it’s still not the mouse, aim assist techniques have advanced far enough throughout the years for even some PC players to prefer the controller over the KBM.īut why does aim assist exist for mouse and keyboard?īefore I answer that, we need to look at what aim assist Aiming with the controller is hard and nowhere near the precision that the mouse offers (there’s a reason why for over fifty years the mouse remains the number one pointing device). Aim assist was invented to make it possible to play first person shooters with the controller. The answer to the first question is easy. Why does aim assist exist? Why does aim assist exist for
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